What a year (part 1)

By great Nodens beard I’m beat, but, dear reader, I feel obliged to start my year-end wrap up before 2014 is too long in the tooth.

First off, I want to thank every one for the kind words regarding Oliver, on and off-line.

Secondly, in looking back at the past year in Lovecraftian gaming, I realize how much of it I haven’t had either the time or inclination to read. This is, in a way, a good thing, since it suggests just how much material was produced for Call of Cthulhu and related systems. I hope no one is too put out that I am not going to give a comprehensive review to every release.

Let’s get started!

Arc Dream Publishing
The Unspeakable Oath #22
The Unspeakable Oath #23

I’ve written for the Unspeakable Oath, so I’m far from unbiased, but I look forward to every issue. The Oath put out two issues this year, which is a pretty good pace. Hopefully now that they’ve had a successful subscription drive they’ll have the resources to do even more in the future. My only criticism is that, as much as I liked “Cold Dead Hand”, Adam Scott Glancy’s Soviet scenario in issue #23, I would rather it have been a stand-alone publication rather than 75% of one issue of the magazine. I want more Oath.

The Sense of the Sleight of Hand Man

I realized yesterday that I hadn’t actually finished reading the campaign (I got distracted around page 200), so I can’t say I’ve read the whole thing, BUT I think this is a great book. It’s a unique campaign, only the second ever set in the Dreamlands (after Kevin Ross’ neglected “The Dreaming Stone”). It is a fresh approach to the setting that I think should disabuse Dreamlands detractors of their disdain. It can seem a little railroaded, but I think most players will enjoy the ride so much, they won’t notice.

Cubicle 7
Folklore (print version)

It was nice to finally see this in print. Not essential, but an enjoyable addition to my collection, especially useful to those running games set in the UK or using Celtic myths and legends.

World War Cthulhu

Confession time… I haven’t read this and I’m not likely to pick it up any time soon. WWII just isn’t a gaming setting that piques my interest. It sounds as if the Cubicle 7 version is less pulpy than Modiphius’ Achtung! Cthulhu, but if I’m using the War, I think I’d go even darker.

Golden Goblin Press
Island of Ignorance

Last for today, but most certainly not least, is Golden Goblin Press’ first foray. A really solid scenario collection with a couple outstanding pieces, Island of Ignorance is an impressive debut from this fledgling publisher. My own tastes would have replaced the supplemental articles with scenarios but I respect Oscar Rios’ desire to emulate the CoC Companions of old. GGP also ran the best Kickstarter I’ve yet seen – on time and with very open lines of communication. Let’s hope they keep up the good work, which I very much think they will.

That’s enough for now – next time, the rest of the books

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2 comments on “What a year (part 1)

  1. sdorward says:

    World War Cthulhu is a purist game through and through. While there is some action, it is not of the pulpy variety, and you won’t find any Nazi zombie armies here. The tone is unapologetically dark, and this should be reflected in some of the upcoming scenarios.

  2. That’s good to know. I was going on some earlier descriptions of the product… and the Spitfire flying over the tenticular mass didn’t give me an idea one way or another. I’ll pencil that into my “to read” pile.

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