Books! Books! Books! (updated)

(Just after I posted this… accidentally mind you… I heard that the Unspeakable Oath released a new issue.  I’ve updated to reflect new info and fix my many typos.)

February has turned out to be very productive month for Lovecraftian gaming.  We’ve had some books-

  • Cubicle 7’s long-awaited Folklore has finally escaped from the electronic world into the medium of print and is now sitting on my night stand.
  • Chaosium also unleashed Atomic Age Cthulhu.
  • The newest issue of the Unspeakable Oath is now available. My reflections on all three shall be shared once I’ve had the chance to read them.

We also have had some podcast news and other odds and ends-

  • The gents at the Miskatonic University Podcast released another episode, this time covering prop making, problem players, and psychics (among other topics).  I want to kindly point out to my readers that they’re having a fund raiser and that for a scant $25 you can pick a topic for the crew to discuss (and for $50 you pick the main topic of an episode)… any topic.  That’s some cheap fun for the creative.
  • I’ve also been listening to Role Playing Public Radio a bit of late.  While they don’t always talk about Call of Cthulhu or other Lovecraftian games, it is hard to beat their summary of the straight to the dumpster 90s action ‘classic’ McBain.  Plus, loads of CoC actual plays are there for the listening.
  • Dean Englehart has also expanded his State of the Tentacle interviews with Graham Walmsley and Oscar Rios.
  • Medieval LARPers

    Finally, while doing some research I came across this fine site- the Medieval Macabre Gallery.  If you need something to punch up your bogus page from that 1588 Blackletter edition of the Necronomicon, here you go.  There are also links to all sorts of more mundane woodcuts

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2012: The year in Lovecraftian RPGs

It’s that time again… time for my year-in-review recap of 2012’s Lovecraftian RPG releases.  I suppose the first thing I should mention is that caring for the homunculus is rather time intensive and my free time for reading has greatly diminished. I find that books sit on my nightstand longer and longer and my desire to sacrifice sleep to finish another scenario shrinking. C’est la vie. Without further ado (and with apologies for the delay), let’s get started — Continue reading

Turkey, Folklore, etc.

What’s Thanksgiving without a sentient cyclopean mutant killer chicken?

The Holiday season looms large before us here at WinstonPville but I’ll try to keep up my breakneck pace of posting to the blog.  Here’s hoping your holidays, assuming you are in the U.S., aren’t overly awful.

The coming winter season means I probably won’t be doing any cemetery visits until the thaw (not that I was jetting off to many recently; I’ve been to all the nearest ones so it is harder to swing in a quick jaunt with the homunculus).  I need to get back to updating my graveyard maps…

On the gaming front, I have a little news.  I currently owe two different people writing, both of which I’d like to get done as soon as possible.  Ditto for my revision of an article I submitted to the Unspeakable Oath, which definitely needs a rewrite… but that one does not have a pressing deadline.  I have also, slowly, been doing some research for an unannounced project… ooooh, nebulous!  Toss in a couple 1/4 baked ideas and some notes and you have my current gaming work in a nutshell.  No, I have no news about the Companion.  Sorry.

In other news, the members of Yog-Sothoth.com have taken up our annual ‘Secret Shoggoth‘ gift exchange.  I’ve entered, as usual, and look forward to seeing what I might get this year.  Always seem to end up with a good book to keep me entertained over the holidays.

Finally, good news from Cubicle 7: the long-promised Folklore sourcebook has emerged from the hazy fog “in development” into the land of “in layout”.

Here’s their video…

Which isn’t nearly as informative as the text description:

Cthulhu Britanica: Folklore presents a uniquely British vision of Lovecraftian horror where fairies, witches, and folk traditions intertwine with the dreadful, eldritch powers and otherworldly terrors of the Cthulhu Mythos. The book features:

  • A folklore bestiary, including fairy folk, shape-shifters, giants, little folk, black dogs, dragons, water horses, bodily horrors, and much more
  • A folklore calendar and a new 1920s profession—the folklorist—for players
  • Detailed sections on using folklore and folk magic for Call of Cthulhu Keepers
  • And nine Folklore Mythos threats that can introduced into any scenario or campaign, or used as single-session scenarios

Hopefully the behind-the-scenes staffing issues at Cubicle 7 have now finally resolved and they can get back to making high-quality Call of Cthulhu books.  I wonder what the status of some of the project they outlined before Angus Abranson and Sarah Newton departed.  I notice that that World War Cthulhu seems to have gone with the later to become Achtung Cthulhu… wither the London Boxed Set?  Perhaps I should email Monsieur Boon?