An update to converting ‘modern’ scenarios to Delta Green

(Updated 5/20/16)

Way back at the predawn of time (1999) there was a discussion thread (started by Shane Ivey no less) about porting ‘modern’ Call of Cthulhu scenarios into the Delta Green setting.  The gist of that discussion was archived on the Fairfield Project .

There was also a modern scenario guide by Jacob Busby (now posted on Delta-Green.com) that I believe originally appeared on the old Ice Cave site (I couldn’t find it on a the Wayback archive in a quick search but I didn’t try very hard) that was much more comprehensive in scope but with only a few comments per scenario: Delta Green Scenario Guide

With the release of the new stand-alone version of Delta Green, I thought this collection of conversion notes should be updated to include those published since then.  A good number of  new ‘modern’ scenarios have been released since Mambo #5 topped the charts, so I thought I might start a list here, hoping that others with more time might do the heavy lifting of writing some conversion notes.  I’m linking to this post on the DGML and Yog-sothoth.com since I’m hoping the motivation there will be greater on more general RPG sites like RPG.net etc.

I’m omitting all of the scenarios previously covered on the two lists linked to above, although I suspect new adjustments will be required in running some of these modern scenarios even in the intervening 17 years (for example, the Fractal club mailed ‘zine and 5 1/4″ floppies that feature in “The Fractal Gods” from The Stars are Right (1992).)  Some of these have been covered in earlier discussion on the DGML about specific scenarios or collections – I did a very rough link to each book, if I could find one, but can add more narrow commentary should I find it.

I am skipping over anything actually published by Pagan/Arc Dream since those usually already include a mention of Delta Green.  Likewise no “scripts” for Cthulhu Live since I have no idea about how one converts those to table-top play.  I am also omitting magazine scenarios and those scenarios from Chaosium’s monograph line as that would be an even more enormous list; I might do a separate list of those later.

I’ll endeavor to keep this list up to date with links to other folks conversion suggestions, as they are posted or as I find them (I haven’t delved into YSDC’s enormous forum archives yet).

Professionally Published ‘Modern’ Call of Cthulhu scenarios since 2000

Ramsey Campbell’s Goatswood, and Less Pleasant Places (Chaosium, 2001) – All set in the UK, in Campbell’s fictional Severn Valley towns.

  • The Windthorpe Legacy
  • Gothic
  • Silent Scream
  • Cross My Heart, Hope to Die
  • Watcher Out of Time
  • Unpleasant Dreams
  • Blessed Be
  • Of Dreams and Dark Waters
  • Third Time’s the Charm

 

Unseen Masters (Chaosium, 2001) – Scenarios set on the US East Coast – NYC or Rhode Island.

  • The Wild Hunt
  • The Truth Shall Set You Free
  • Coming of Age

 

The Stars are Right, 2nd Ed  (Chaosium, 2004) – Two scenarios were added for this 2nd edition- one set in US southwest, the other in the Rocky Mountains.

 

Secrets of Japan (Chaosium, 2005) – All scenarios set in Japan and tie into the authors idiosyncratic take on the Mythos in Japan.

  • The Hin-no-Maru Slayings
  • Meiro (the Laybrinth)
  • The Yonaguni Monuments

 

Our Ladies of Sorrow (Miskatonic River Press, 2009) – All scenarios set in the U.S.

  • The House of Shadows
  • The Desert of Sighs
  • The River of Tears
  • The Final Cut

 

Cthulhu Britannica (Cubicle 7, 2009) – scenarios are all (spoiler) set in the U.K.

  • Wrong Turn

 

Arkham Now (Chaosium, 2009) – All scenarios set in ‘modern day’ Arkham

  • Lonely Hearts (Taste Great)
  • Lost in a Book
  • I Did What the Virgin Asked

 

Snows of an Early Winter (Super Genius Games, 2009) – Set in New York City

The Arkham Case Files: Deep Morgue (Solace Games, 2012) – Set in Massachusetts

Lost in the Lights (Sixtystone Press, 2013) – Set in Las Vegas; contained notes for running as part of an Delta Green campaign.

Mythos Case Files: Fungi Mine (Solace Games, 2013)

Horror on the Orient Express, 2nd Ed. (Chaosium, 2014) – Set in Istanbul

  • The Simulacrum Unbound

Nameless Horrors (Chaosium, 2015) – Set in the UK?

  • The Moonchild
  • The Space Between

What a year (part 2)

Continuing on…

Innsmouth House Press
The Masks of Nyarlathotep Companion {PDF}

I edited all of and wrote much of this titanic project. Hopefully I will be able to announce a print version soon.

Miskatonic River Press
Tales of the Sleepless City

MRP’s swan song (not counting the delayed “Punktown”), Tales was bittersweet; a great book but one that marked the end of a publisher. Unlike the forgettable scenarios included with Secrets of New York, it managed to wed the Cthulhu Mythos to its New York setting in a way that would no doubt driven Lovecraft from Brooklyn even faster. If you are running Masks of Nyarlathotep or want a change of pace from remote places or rural New England, give this book a look.

Modiphius
The Trellborg Monstrosities {PDF}
Achtung Cthulhu: Keeper’s Guide to the Secret War {PDF}
Achtung Cthulhu: Investigator’s Guide to the Secret War {PDF}

As per my comments about World War Cthulhu yesterday, while I’m very glad that Modiphius has had great success, this series simply didn’t capture my imagination. Perhaps some day I’ll pick up a copy and be swayed.

Pelgrane Press
The Final Revelation

I’ve read (and enjoyed) all but the framing scenario when they were published previously, but I wanted to have a reading copy so I can keep my limited edition Dragonmeet copies up on the shelf. I should probably read that framing scenario…

Eternal Lies {PDF}

Time for another confession… I can’t get into this. There is something so clinical about most Trail of Cthulhu scenarios that they simply are not, unlike Call of Cthulhu ones, fun to read. It’s like reading a grocery list merged with a horror story. Maybe it was the overall plot (which reviewers have appropriately avoided spoiling and I will do likewise) but I’ve still not finished it despite making a couple attempts. I should read it since it is Trail’s first campaign and I’m curious to see how they handle an on-going game.

Sentinel Hill Press
The Arkham Gazette #0 (PDF)
The Arkham Gazette #1 (PDF)

Wrote and edited most of these two. Give them a read!

Sixtystone Press
Lost in the Lights (PDF only)

An interesting, well-written and attractively presented modern scenario. Wondering why it still hasn’t come out in print.

Investigator Weapons, Vol. 1 (Classic era)

Essential for any Classic era game. Hans knows his stuff but this isn’t a dry catalog of weapon stats and damage tables. This presents weapons as historical artifacts that enriches your game, not just adds nifty kill machines, by giving you the context to the weapon and a deeper understanding of how they function. If you’re like me and aren’t someone with a lot of experience with weapons (reading that polearm table in Unearthed Arcana counts as experience, yes?) this is fascinating.

Solace Games
Fungi Mine (PDF)

I tend not to read PDF-only release. I may pick this up at some point, but I am in no rush.

Tomorrow, Chaosium and perhaps additional comments.

New Islands and Journalists vs. the Shan

Surtsey, rising from the Atlantic

Oh how the time flies, bat-like, ever forward. Let’s catch up a bit on the news-front:

  1. Golden Goblin Press have released the PDF for Island of Ignorance, with the book being sent off to the printer.  Well done Goblin Horde, you’re the first Kickstarter I’ve joined that released the product done on time.  I’ve had a chance to skim the book and it looks very good.  I look forward to reading it… eventually.  (I’ve got a stack by the bed that I need to finish for the Arkham Gazette.)
  2. Solace Games released Fungi Mine, a modern scenario for Call of Cthulhu.  I’ve not read it, but I note that they’ve hired Matthew Pook to proof-read it, suggesting an improvement of quality over their first book.
  3. There have been new episodes of the Miskatonic University Podcast and a pair from the Good Friends of Jackson Elias (Episodes 12 and 13).  I’ve only had a chance to listen to MUP’s latest, which includes a very interesting survey of the state of journalism in the 1920s, touching on topics like the centrality of newspapers, the importance of editors, the nature of radio reporting (i.e. reading the newspaper on the air), etc; definitely worth a listen.

More later.