Since “Fury of Yig” is still in development, I don’t want to say too much about the details of the session, but feel I should at least note a couple things- We have three investigators- a crime-lab tech, a reporter, and a dilettante (who made his money off a bogus smoking cure). The players dove into the investigation and using a mix of their skills (which nicely overlap, oddly enough) made good progress.
Sanity lost: 0
(I suspect some of this stuff will change in the next time we play.)
Been remiss, but for once this means I’ve been doing some work. Huzzah.
Project Zero: Finally heard back from Adam C. who is doing the layout. Unfortunately we’re not at the place I had hoped we’d be by the point (i.e. DONE). Instead, I’ve worked with Adam to find a pair of experienced volunteers to take some of the load off his shoulders. Do I have a new estimate for when the Masks Companion will be done. Sadly not yet. Hopefully the extra layout gang will have some happy progress news for me soon… I’ll post more when I have it.
Project 1: The Tractor station… I’ve been thinking a great deal about this but that’s about all the actual progress I can report. I usually have a long period of contemplation followed by a nice sustained burst of work when I get to this point in a project- let us hope that is the case again. Sorry Dustin.
Project 2: Nothing to report as I’m not putting much effort into this until publisher who shall remain nameless makes progress on other fronts.
Project 3: Done some helpful research on all topics and have a general outline of both the pieces I’m working on for the Unspeakable Oath. I only have until the 18th to get these done so I’ll be plugging away until then. I’m happy with what I have so far and am hopeful they will be well received.
“Project 4”: (Do not laugh). Yeah, I take on too much as once, but I like to work when inspiration strikes. I had an idea for a piece involving New England cemeteries for one of the CoC licensees. I’ve done some preliminary research, including mucking about a few old burying yards (one of the perks of living in New England). Not a priority right now but I think there is enough there to keep this one on the steady burner for a while.
Other stuff: Amusingly enough I finally got in touch with a couple other Cthulhu authors in my neck of the woods only to discover one of them is my neighbor. Literally. To celebrate, we’ll be playtesting Dan Harm’s Fury of Yig campaign. I’ll post oblique updates (since I don’t want to spoil it) as they warrant.