NecronomiCon 2013; a few thoughts (part 3)

Where was I? (Part 1, Part 2)

Philatelists of the World, Unite!

Ah yes…  After listening in on the end of Adam Scott Glancy’s game, I took the opportunity to introduce myself and we spent a few moments chatting.  He filled me in on the near-future plans for Pagan and Delta Green, including plans to split the WWI book up into two parts and to fund it with a Kickstarter, the status of the stand alone Delta Green game, the minutia of Zeppelin warfare and the Far Eastern Republic.  Sadly our conversation had to end after a short while as he had places to be, like so many at NecronomiCon.  It is pretty hard to beat having one of the creators of Delta Green tell you that he really likes your scenarios.

I then joined in (with Keeper Murph of the Misk. U. Podcast) in a fun game of Feed the Shoggoth, a card game which ‘Badger’ McInnes (his credits, his blog) has been developing.  I’m not much of a card game guy, but I was very pleasantly surprised at how quickly I learned the rules and how much fun we had in our short game.  I don’t know if my impression was skewed by winning the game, but I do know that I’m looking forward to when he launches his Kickstarter so I can order myself a copy.

Since time has gotten away from me and it is over a week since these events passed, I  don’t clearly recall what I did next.  I think I popped back over the Biltmore briefly before I settled back in at the Providence to prep for my game that evening.  I do know that I shouldn’t have skipped dinner.  As six approached (the start time for my game) I was in a bit of a worry as the ballroom I was scheduled to run Machine Tractor Station Kharkov-37 had been reassigned to the good lads at HPPodcraft for their live show (which is sad since I’d backed the Kickstarter but couldn’t go due to being double-booked).  After some questioning of the Minions (the Con kind, not the yellow cross-promotional toy kind) I determined my game had been moved upstairs instead.

Good old Machine Tractor Station Kharkov-37.  So many dead Soviets… but I’ll save that for next time.

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NecronomiCon 2013; a few thoughts (part 2)

Mark Morrison transporting us to death under an African sun

Read Part 1

Saturday
I was scheduled to run a game on Saturday at 8 am. The Con staff had inexplicably IDed it as “Delta Green”, despite my attempts to have it correctly named in the program. Nevertheless someone had signed up for my rather generically named event; sadly he was the only one. MrBlueSky (I’m using YSDC forum names) was kind enough to bring a gift all the way from Australia and it went a long way towards appeasing the Homunculus upon my return home later. Since the scenario I had prepared (mostly prepared… it is still a little underdone) demanded at least two characters, he instead had the “privilege” of play-testing my submission to this years DGML Shotgun Scenario contest. I hope he had fun… had fun… had fun… (look a joke only he can get!)

Since that only took about an hour (what can I say, it is short), we then had the good fortune to jump in on a game run by Horror on the Orient Express’ own Mark Morrison – that was the amazing thing about Necronomicon: you could find space in a Call of Cthulhu game GMed by famous (for CoC, I’m not wholly crazy) authors. Hell, my DG game was across from Sandy Peterson’s demo of Cthulhu Wars… such pretty (expensive) ‘miniatures’.

Returning to Mark Morrison – the five of us adjourned to the open air porch and found ourselves in the Kenya wilderness of 1939 in a scenario (unpublished, by Penelope Love) in part based on a Hemingway short story I’ve fortunately never read. The scenario is better than the story, in my opinion, but I must confess in school I found myself rooting for the Sea and not the Old Man. I played Wilson the “great” white hunter and leader of our safari and I came to most sticky end. It was a great game, showing that with good players and a great GM, you can make even a breezy veranda a place of nightmare and terror. (Confidential to M.M. – Dear god, please never make that hyena sound again. Yikes!)

After that MrBlueSky and I were joined by Keeper Murph of the Miskatonic University Podcast (whom listeners to their program will recall I promised a lunch when I was interviewed on the most recent episode). We supped at a nearby tavern, and discussed the state of the game, the weather in Australia (i.e. HOT), GenCon, etc. It was an enjoyable and convivial meal and I was glad to have the chance to talk with both of them. MrBlueSky also made some disturbing hints about a ritual taking place that very evening by the shore of the Providence River, which I unfortunately could not investigate due to my second scheduled game.

Next I returned to the Biltmore to drop off copies of “The Graveyards of Providence” to Tom Lynch who had agreed to sell them at the MRP table. (I still have a few for sale) and browsed the tables, briefly saying hello to Oscar Rios – I should note that I saw several Golden Goblin Press shirts – and then I returned to the Providence to prep for my game that evening.

After getting a chance to peruse the Chaosium booth briefly and drop off some instructions where they might wire my outstanding payments (The Royal Bank of the Caymen Islands, of course), I had the good fortune to listen in on the final hour or so of “The Last Flight of the L58“, as Keepered by Adam Scott Glancy and will hopefully soon appear in print form…

(More Later)

NecronomiCon 2013; a few thoughts (part 1)

The Biltmore, in Lovecraft’s day

This past weekend was NecronomiCon in Providence, the first in over a decade.  I had the good fortune to be able to attend (at least for a few hours) every day and had a wonderful time.  While I have a bit to say about the Con, for those of you in a hurry, I present:

The Executive Summary
It was a very successful con, with only a few minor frustrations. I wished I’d been able to meet more people, but was glad to see those I did. While sometimes the RPG side of things felt a little shunted aside, it was amazing to have a venue in which so many of the people I’ve only known online could meet, talk, and game together.

For those looking for a more details discussion, here’s a recap, day by day followed by additional thoughts…

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