What a year (part 2)

Continuing on…

Innsmouth House Press
The Masks of Nyarlathotep Companion {PDF}

I edited all of and wrote much of this titanic project. Hopefully I will be able to announce a print version soon.

Miskatonic River Press
Tales of the Sleepless City

MRP’s swan song (not counting the delayed “Punktown”), Tales was bittersweet; a great book but one that marked the end of a publisher. Unlike the forgettable scenarios included with Secrets of New York, it managed to wed the Cthulhu Mythos to its New York setting in a way that would no doubt driven Lovecraft from Brooklyn even faster. If you are running Masks of Nyarlathotep or want a change of pace from remote places or rural New England, give this book a look.

Modiphius
The Trellborg Monstrosities {PDF}
Achtung Cthulhu: Keeper’s Guide to the Secret War {PDF}
Achtung Cthulhu: Investigator’s Guide to the Secret War {PDF}

As per my comments about World War Cthulhu yesterday, while I’m very glad that Modiphius has had great success, this series simply didn’t capture my imagination. Perhaps some day I’ll pick up a copy and be swayed.

Pelgrane Press
The Final Revelation

I’ve read (and enjoyed) all but the framing scenario when they were published previously, but I wanted to have a reading copy so I can keep my limited edition Dragonmeet copies up on the shelf. I should probably read that framing scenario…

Eternal Lies {PDF}

Time for another confession… I can’t get into this. There is something so clinical about most Trail of Cthulhu scenarios that they simply are not, unlike Call of Cthulhu ones, fun to read. It’s like reading a grocery list merged with a horror story. Maybe it was the overall plot (which reviewers have appropriately avoided spoiling and I will do likewise) but I’ve still not finished it despite making a couple attempts. I should read it since it is Trail’s first campaign and I’m curious to see how they handle an on-going game.

Sentinel Hill Press
The Arkham Gazette #0 (PDF)
The Arkham Gazette #1 (PDF)

Wrote and edited most of these two. Give them a read!

Sixtystone Press
Lost in the Lights (PDF only)

An interesting, well-written and attractively presented modern scenario. Wondering why it still hasn’t come out in print.

Investigator Weapons, Vol. 1 (Classic era)

Essential for any Classic era game. Hans knows his stuff but this isn’t a dry catalog of weapon stats and damage tables. This presents weapons as historical artifacts that enriches your game, not just adds nifty kill machines, by giving you the context to the weapon and a deeper understanding of how they function. If you’re like me and aren’t someone with a lot of experience with weapons (reading that polearm table in Unearthed Arcana counts as experience, yes?) this is fascinating.

Solace Games
Fungi Mine (PDF)

I tend not to read PDF-only release. I may pick this up at some point, but I am in no rush.

Tomorrow, Chaosium and perhaps additional comments.

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New Islands and Journalists vs. the Shan

Surtsey, rising from the Atlantic

Oh how the time flies, bat-like, ever forward. Let’s catch up a bit on the news-front:

  1. Golden Goblin Press have released the PDF for Island of Ignorance, with the book being sent off to the printer.  Well done Goblin Horde, you’re the first Kickstarter I’ve joined that released the product done on time.  I’ve had a chance to skim the book and it looks very good.  I look forward to reading it… eventually.  (I’ve got a stack by the bed that I need to finish for the Arkham Gazette.)
  2. Solace Games released Fungi Mine, a modern scenario for Call of Cthulhu.  I’ve not read it, but I note that they’ve hired Matthew Pook to proof-read it, suggesting an improvement of quality over their first book.
  3. There have been new episodes of the Miskatonic University Podcast and a pair from the Good Friends of Jackson Elias (Episodes 12 and 13).  I’ve only had a chance to listen to MUP’s latest, which includes a very interesting survey of the state of journalism in the 1920s, touching on topics like the centrality of newspapers, the importance of editors, the nature of radio reporting (i.e. reading the newspaper on the air), etc; definitely worth a listen.

More later.

2012: The year in Lovecraftian RPGs

It’s that time again… time for my year-in-review recap of 2012’s Lovecraftian RPG releases.  I suppose the first thing I should mention is that caring for the homunculus is rather time intensive and my free time for reading has greatly diminished. I find that books sit on my nightstand longer and longer and my desire to sacrifice sleep to finish another scenario shrinking. C’est la vie. Without further ado (and with apologies for the delay), let’s get started — Continue reading